Nàti̊rlù Ji̊ Qi̊v (/nət/ /ˈi̘rlʊ/ [nest; den; apartment] [yogurt]) is a subtropical Large City located in the Meaavea Region of the Tetburland.
The name Nàti̊rlù Ji̊ Qi̊v is derived from the Sylvin language, as Nàti̊rlù Ji̊ Qi̊v was founded by Dargurn, who was culturaly Tauran.
Climate
Nàti̊rlù Ji̊ Qi̊v has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Nàti̊rlù Ji̊ Qi̊v receives an average of 208 cm/y (81 in/y) of precipitation, most of which comes in the form of rain during the fall. Nàti̊rlù Ji̊ Qi̊v covers an area of nearly 196 km2 (78 mi2), and an average elevation of 3126 m (10255 ft) above sea level.
Overview
Nàti̊rlù Ji̊ Qi̊v was founded durring the late 13th century in winter of the year 1188, by Dargurn. The establishment of Nàti̊rlù Ji̊ Qi̊v was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Nàti̊rlù Ji̊ Qi̊v's construction back out of the project. Dargurn pushed on reguardles, and Nàti̊rlù Ji̊ Qi̊v was finished, but starts off as a terible place to live.
Nàti̊rlù Ji̊ Qi̊v was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Nàti̊rlù Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Nàti̊rlù Ji̊ Qi̊v is is constructed arround a series of premissive worn bedrock mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Nàti̊rlù Ji̊ Qi̊v, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Nàti̊rlù Ji̊ Qi̊v's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.
Civic Infrastructure
Nàti̊rlù Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Nàti̊rlù Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Nàti̊rlù Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nàti̊rlù Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nàti̊rlù Ji̊ Qi̊v's parks.
Nàti̊rlù Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nàti̊rlù Ji̊ Qi̊v.
Nàti̊rlù Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Nàti̊rlù Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Nàti̊rlù Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Nàti̊rlù Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Nàti̊rlù Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Nàti̊rlù Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Nàti̊rlù Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nàti̊rlù Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Nàti̊rlù Ji̊ Qi̊v has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Nàti̊rlù Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nàti̊rlù Ji̊ Qi̊v's grid is powered by a god's will and kindness.
Nàti̊rlù Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Nàti̊rlù Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Nàti̊rlù Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Nàti̊rlù Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nàti̊rlù Ji̊ Qi̊v's natural decorations nor waterways.
Nàti̊rlù Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Nàti̊rlù Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Nàti̊rlù Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Nàti̊rlù Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
There’s more than one leader in Nàti̊rlù Ji̊ Qi̊v, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.
Nàti̊rlù Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Nàti̊rlù Ji̊ Qi̊v the water is caffeinated.
The Mud Elemental, Medium near Nàti̊rlù Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.
Nàti̊rlù Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Wild Magic energies of tier 2 via proclamations.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 88
Farmers: 144
Farm Laborer: 243
Hunters: 171
Milk Maids: 115
Ranchers: 60
Ranch Hands: 123
Shepherds: 121
Farmland: 186540 m2
Cattle and Similar Creatures: 11572
Poultry: 138864
Swine: 9257
Sheep: 462
Goats: 92
Horses, Mounts, and Beasts of Burden: 4628
Craftsmen
Arms and Toolmakers: 100
Blacksmiths: 98
Bookbinders: 56
Buckle-makers: 62
Cabinetmakers: 107
Candlemakers: 171
Carpenters: 168
Clothmakers: 121
Coach and Harness Makers: 49
Coopers: 125
Copper, Brass, Tin, Zinc, and Lead Workers: 64
Copyists: 44
Cutlers: 39
Fabricworkers: 112
Farrier: 298
Furriers: 30
Glassworkers: 154
Gunsmiths: 95
Harness-Makers: 44
Hatters: 86
Hosiery Workers: 32
Jewelers: 52
Leatherwrights: 118
Locksmiths: 47
Matchstick makers: 74
Musical Instrument Makers: 69
Painters, Structures and Fixtures: 57
Paper Workers: 72
Plasterers: 60
Pursemakers: 74
Roofers: 50
Ropemakers: 48
Rugmakers: 45
Saddlers: 89
Scabbardmakers: 99
Scalemakers: 48
Scientific, Surgical, and Optical Instrument Makers: 29
Sculptors, Structures and Fixtures: 45
Shoemakers: 44
Soap and Tallow Workers: 156
Tailors: 298
Tanners: 58
Upholsterers: 66
Watchmakers: 64
Weavers: 132
Whitesmiths: 37
Merchants
Adventuring Goods Retellers: 31
Arcana Sellers: 32
Beer-Sellers: 64
Booksellers: 72
Butchers: 118
Chandlers: 128
Chicken Butchers: 126
Entrepreneurs: 46
Fine Clothiers: 125
Fishmongers: 132
Florists: 27
Potion Sellers: 85
Resellers: 185
Spice Merchants: 59
Wine-sellers: 89
Wheelwright: 74
Woodsellers: 44
Service workers
Bakers: 308
Barbers: 225
Coachmen: 65
Cooks: 185
Doctors: 99
Gamekeepers: 75
Grooms: 40
Hairdressers: 165
Healers: 123
Housekeepers: 159
Housemaids: 257
House Stewards: 144
Inns: 43
Laundry maids: 81
Maidservants: 136
Nursery Maids: 81
Pastrycooks: 144
Restaurateur: 231
Tavern Keepers: 201
Specialized Laborer
Ashworkers: 62
Bleachers: 42
Chemical Workers: 26
Coal Heavers: 94
In-Town Couriers: 110
Long Haul Couriers: 98
Dockyard Workers: 94
Gas Workers: 22
Hay Merchants: 37
Leech Collectors: 123
Millers: 115
Miners: 105
Oilmen and Polishers: 74
Postmen: 100
Pure Finder: 58
Skinners: 165
Sugar Refiners: 26
Tosher: 74
Warehousemen: 149
Watercarriers: 108
Watermen, Bargemen, etc.: 136
Skilled Laborers
Accountants: 58
Alchemist: 69
Clerk: 96
Dentists: 49
Educators: 126
Engineers: 66
Gardeners: 47
Mages: 34
Plumbers: 47
Pharmacist: 55
Professors: 20
Scientists: 34
Wizards: 20
Civil Servants
Adventurers: 44
Bankers: 63
Civil Clerks: 102
Civic Iudex: 52
Consultants: 30
Exorcist: 96
Fixers: 57
Kami Clerk: 86
Landlords: 91
Lawyers: 57
Legend Keepers: 77
Militia Officers: 385
Monks, Monastic: 149
Monks, Civic: 140
Historian, Oral: 110
Historian, Textual: 58
Policemen, Sheriffs, etc.: 102
Priests: 192
Rangers: 58
Rat Catchers: 76
Scholars: 72
Spiritualist: 84
Slayers: 25
Storytellers: 168
Military Officers: 154
Cottage Industries
Brewers: 128
Comfort Services: 154
Enchanters: 53
Herbalists: 51
Jaminators: 159
Needleworkers: 159
Potters: 77
Preserve Makers: 144
Quilters: 69
Seamsters: 220
Spinners: 144
Tinker: 52
Weaver: 128
Artists
Actors: 48
Architects: 18
Bards: 72
Costumers: 28
Dancers: 53
Drafters: 30
Engravers: 37
Fine Furniture Carpenters: 22
Glaziers: 47
Inlayers: 44
Musicians: 132
Painters, Art: 23
Playwrights: 52
Sculptors, Art: 40
Wood Carvers: 159
Writers: 178
Produce Industries
Butter Churners: 159
Canners: 149
Cheesmakers: 144
Ice Merchants: 20
Millers: 92
Picklers: 73
Smokers: 56
Stockmakers: 53
Tobacconists: 69
Tallowmakers: 105
17670 of Nàti̊rlù Ji̊ Qi̊v's population work within a Foundational Occupation.
977 work in Agriculture
3986 work as Craftsmen
1437 work as Merchants
2762 work as Service Workers
1818 work as General Laborers
721 work as Skilled Laborers
2528 work as Civil Servants
1538 work in Cottage Industries
983 work as Artists
920 work in Produce Industries
24915 of Nàti̊rlù Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 3703 (8%) are noncontributers.
Points of Interest
Nàti̊rlù Ji̊ Qi̊v is known for its unusual rock formations.
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of killed a tyrannical who had controlled Nàti̊rlù Ji̊ Qi̊v for years. Nàti̊rlù Ji̊ Qi̊v created a local delicacy in 's honor which is served at festivals.