Large City: Nàti̊rlù Ji̊ Qi̊v

Nàti̊rlù Ji̊ Qi̊v

Nàti̊rlù Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceMeaavea Region
RegionZrogd-fīi Brushlands
Founded1188
Community LeaderLord Tshëmeshe
Area196 km2 (78 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation3126 m (10255 ft)
Average Yearly Precipitation208 cm/y (81 in/y)
Population46288
Population Density236 people per km2 (593 people per mi2)
Town AuraAugury
Naming
Native nameNàti̊rlù Ji̊ Qi̊v
Pronunciation/nət/ /ˈi̘rlʊ/
Direct Translation[nest; den; apartment] [yogurt]
Translation[Not Yet Translated]

Nàti̊rlù Ji̊ Qi̊v (/nət/ /ˈi̘rlʊ/ [nest; den; apartment] [yogurt]) is a subtropical Large City located in the Meaavea Region of the Tetburland.

The name Nàti̊rlù Ji̊ Qi̊v is derived from the Sylvin language, as Nàti̊rlù Ji̊ Qi̊v was founded by Dargurn, who was culturaly Tauran.

Climate

Nàti̊rlù Ji̊ Qi̊v has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Nàti̊rlù Ji̊ Qi̊v receives an average of 208 cm/y (81 in/y) of precipitation, most of which comes in the form of rain during the fall. Nàti̊rlù Ji̊ Qi̊v covers an area of nearly 196 km2 (78 mi2), and an average elevation of 3126 m (10255 ft) above sea level.

Overview

Nàti̊rlù Ji̊ Qi̊v was founded durring the late 13th century in winter of the year 1188, by Dargurn. The establishment of Nàti̊rlù Ji̊ Qi̊v was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Nàti̊rlù Ji̊ Qi̊v's construction back out of the project. Dargurn pushed on reguardles, and Nàti̊rlù Ji̊ Qi̊v was finished, but starts off as a terible place to live.

Nàti̊rlù Ji̊ Qi̊v was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Nàti̊rlù Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nàti̊rlù Ji̊ Qi̊v is is constructed arround a series of premissive worn bedrock mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Nàti̊rlù Ji̊ Qi̊v, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Nàti̊rlù Ji̊ Qi̊v's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Nàti̊rlù Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Nàti̊rlù Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nàti̊rlù Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nàti̊rlù Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nàti̊rlù Ji̊ Qi̊v's parks.

Nàti̊rlù Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nàti̊rlù Ji̊ Qi̊v.

Nàti̊rlù Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nàti̊rlù Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nàti̊rlù Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nàti̊rlù Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nàti̊rlù Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nàti̊rlù Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nàti̊rlù Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nàti̊rlù Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Nàti̊rlù Ji̊ Qi̊v has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Nàti̊rlù Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nàti̊rlù Ji̊ Qi̊v's grid is powered by a god's will and kindness.

Nàti̊rlù Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Nàti̊rlù Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Nàti̊rlù Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Nàti̊rlù Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nàti̊rlù Ji̊ Qi̊v's natural decorations nor waterways.

Nàti̊rlù Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nàti̊rlù Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nàti̊rlù Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Nàti̊rlù Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

There’s more than one leader in Nàti̊rlù Ji̊ Qi̊v, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.

Nàti̊rlù Ji̊ Qi̊v's town hall was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Nàti̊rlù Ji̊ Qi̊v the water is caffeinated.

The Mud Elemental, Medium near Nàti̊rlù Ji̊ Qi̊v are known to be almost tame, such that they can be put to domestic use.

Nàti̊rlù Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves drinking to channel Wild Magic energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 88
  • Farmers: 144
  • Farm Laborer: 243
  • Hunters: 171
  • Milk Maids: 115
  • Ranchers: 60
  • Ranch Hands: 123
  • Shepherds: 121
    • Farmland: 186540 m2
    • Cattle and Similar Creatures: 11572
    • Poultry: 138864
    • Swine: 9257
    • Sheep: 462
    • Goats: 92
    • Horses, Mounts, and Beasts of Burden: 4628

Craftsmen

  • Arms and Toolmakers: 100
  • Blacksmiths: 98
  • Bookbinders: 56
  • Buckle-makers: 62
  • Cabinetmakers: 107
  • Candlemakers: 171
  • Carpenters: 168
  • Clothmakers: 121
  • Coach and Harness Makers: 49
  • Coopers: 125
  • Copper, Brass, Tin, Zinc, and Lead Workers: 64
  • Copyists: 44
  • Cutlers: 39
  • Fabricworkers: 112
  • Farrier: 298
  • Furriers: 30
  • Glassworkers: 154
  • Gunsmiths: 95
  • Harness-Makers: 44
  • Hatters: 86
  • Hosiery Workers: 32
  • Jewelers: 52
  • Leatherwrights: 118
  • Locksmiths: 47
  • Matchstick makers: 74
  • Musical Instrument Makers: 69
  • Painters, Structures and Fixtures: 57
  • Paper Workers: 72
  • Plasterers: 60
  • Pursemakers: 74
  • Roofers: 50
  • Ropemakers: 48
  • Rugmakers: 45
  • Saddlers: 89
  • Scabbardmakers: 99
  • Scalemakers: 48
  • Scientific, Surgical, and Optical Instrument Makers: 29
  • Sculptors, Structures and Fixtures: 45
  • Shoemakers: 44
  • Soap and Tallow Workers: 156
  • Tailors: 298
  • Tanners: 58
  • Upholsterers: 66
  • Watchmakers: 64
  • Weavers: 132
  • Whitesmiths: 37

Merchants

  • Adventuring Goods Retellers: 31
  • Arcana Sellers: 32
  • Beer-Sellers: 64
  • Booksellers: 72
  • Butchers: 118
  • Chandlers: 128
  • Chicken Butchers: 126
  • Entrepreneurs: 46
  • Fine Clothiers: 125
  • Fishmongers: 132
  • Florists: 27
  • Potion Sellers: 85
  • Resellers: 185
  • Spice Merchants: 59
  • Wine-sellers: 89
  • Wheelwright: 74
  • Woodsellers: 44

Service workers

  • Bakers: 308
  • Barbers: 225
  • Coachmen: 65
  • Cooks: 185
  • Doctors: 99
  • Gamekeepers: 75
  • Grooms: 40
  • Hairdressers: 165
  • Healers: 123
  • Housekeepers: 159
  • Housemaids: 257
  • House Stewards: 144
  • Inns: 43
  • Laundry maids: 81
  • Maidservants: 136
  • Nursery Maids: 81
  • Pastrycooks: 144
  • Restaurateur: 231
  • Tavern Keepers: 201

Specialized Laborer

  • Ashworkers: 62
  • Bleachers: 42
  • Chemical Workers: 26
  • Coal Heavers: 94
  • In-Town Couriers: 110
  • Long Haul Couriers: 98
  • Dockyard Workers: 94
  • Gas Workers: 22
  • Hay Merchants: 37
  • Leech Collectors: 123
  • Millers: 115
  • Miners: 105
  • Oilmen and Polishers: 74
  • Postmen: 100
  • Pure Finder: 58
  • Skinners: 165
  • Sugar Refiners: 26
  • Tosher: 74
  • Warehousemen: 149
  • Watercarriers: 108
  • Watermen, Bargemen, etc.: 136

Skilled Laborers

  • Accountants: 58
  • Alchemist: 69
  • Clerk: 96
  • Dentists: 49
  • Educators: 126
  • Engineers: 66
  • Gardeners: 47
  • Mages: 34
  • Plumbers: 47
  • Pharmacist: 55
  • Professors: 20
  • Scientists: 34
  • Wizards: 20

Civil Servants

  • Adventurers: 44
  • Bankers: 63
  • Civil Clerks: 102
  • Civic Iudex: 52
  • Consultants: 30
  • Exorcist: 96
  • Fixers: 57
  • Kami Clerk: 86
  • Landlords: 91
  • Lawyers: 57
  • Legend Keepers: 77
  • Militia Officers: 385
  • Monks, Monastic: 149
  • Monks, Civic: 140
  • Historian, Oral: 110
  • Historian, Textual: 58
  • Policemen, Sheriffs, etc.: 102
  • Priests: 192
  • Rangers: 58
  • Rat Catchers: 76
  • Scholars: 72
  • Spiritualist: 84
  • Slayers: 25
  • Storytellers: 168
  • Military Officers: 154

Cottage Industries

  • Brewers: 128
  • Comfort Services: 154
  • Enchanters: 53
  • Herbalists: 51
  • Jaminators: 159
  • Needleworkers: 159
  • Potters: 77
  • Preserve Makers: 144
  • Quilters: 69
  • Seamsters: 220
  • Spinners: 144
  • Tinker: 52
  • Weaver: 128

Artists

  • Actors: 48
  • Architects: 18
  • Bards: 72
  • Costumers: 28
  • Dancers: 53
  • Drafters: 30
  • Engravers: 37
  • Fine Furniture Carpenters: 22
  • Glaziers: 47
  • Inlayers: 44
  • Musicians: 132
  • Painters, Art: 23
  • Playwrights: 52
  • Sculptors, Art: 40
  • Wood Carvers: 159
  • Writers: 178

Produce Industries

  • Butter Churners: 159
  • Canners: 149
  • Cheesmakers: 144
  • Ice Merchants: 20
  • Millers: 92
  • Picklers: 73
  • Smokers: 56
  • Stockmakers: 53
  • Tobacconists: 69
  • Tallowmakers: 105

17670 of Nàti̊rlù Ji̊ Qi̊v's population work within a Foundational Occupation.

24915 of Nàti̊rlù Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 3703 (8%) are noncontributers.

Points of Interest

Nàti̊rlù Ji̊ Qi̊v is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of killed a tyrannical who had controlled Nàti̊rlù Ji̊ Qi̊v for years. Nàti̊rlù Ji̊ Qi̊v created a local delicacy in 's honor which is served at festivals.

History